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[Asset] Creating a new LWRP pipeline asset throws a null ref exception
Repro steps:1. Pull latest 5.15 SRP packages2. Create a new LWRP pipeline asset (right click in Project - Create - Rendering - Light... Read more
AI denoisers add noise on certain geometry
Steps to reproduce: 1. Download the attached project and open SampleScene2. Navigate to Lighting Settings, and make sure that Filter... Read more
[DX12] Editor crashes with a specific prefab in a Scene when entering th...
How to reproduce:1. Open the "case_1153385-repro" project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode Expected resul... Read more
Memoryless render textures do not have warning / error about being read ...
Using memoryless render targets on graphics APIs that don't have support for memoryless render textures does not issue warnings or e... Read more
[Android] Loading assets from AssetBundles takes significantly more time...
Repro steps:1. Download "repro_1153358_1930a1" from the link below2. Switch build target to Android and make sure that "Build App Bu... Read more
Assembly Definition breaks Inspector without the ability to fix it manua...
How to reproduce:1. Open any project2. Create Assembly Definition3. Delete its name and apply4. Inspector will break and you'll get ... Read more
[UI Elements] Text is overflowing out of scrollview on scrolling down
Text is overflowing out of scrollview on scrolling down Steps to Repro:1. Open attached Project2. UIE Test Suite > Open FTP or Pr... Read more
[Preset Manager] Preset is lost on resetting
Preset is lost on resetting Steps to Reproduce: 1. Create a new Project2. Add primitive cube3. Click on Cube > Inspector > Box... Read more
[PHYSX] PhysX.PxsContext.contactManagerDiscreteUpdate spikes when small ...
To reproduce:1. Open attached project2. Press play and go to profiler3. In the game press Respawn button4. In the profiler check Phy... Read more
Lighting window Skybox Material field is not updated immediately after d...
How to reproduce:1. Open attached project2. Open Lighting window3. Drag a SkyBox asset into the scene window (notice how the Skybox ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS