Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1153387
Regression
No
AI denoisers add noise on certain geometry
Steps to reproduce:
1. Download the attached project and open SampleScene
2. Navigate to Lighting Settings, and make sure that Filtering is set to None
3. Bake the lighting
4. Navigate back to Lighting Settings, and enable Advanced filtering
5. Make sure that either Optix or Intel denoiser is enabled
6. Bake the lighting
7. Notice the darkening around the mesh edges
Notes:
- Reproduces both on Optix and Intel denoisers
- Reproduces both on Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1152382