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[Scripting] SystemLanguage.Language returns a different value from its p...
How to reproduce:1. Open user-submitted project (SystemLanguageBugReport)2. Create a new Language Package asset by clicking Assets &... Read more
[Editor] Folder names are overlapping inspector border in two column lay...
Folder names are overlapping inspector border in two column layout at 150% or more scale Steps to Repro:1. Create a new Project2. Pr... Read more
[Editor] Hierarchy sorting icon is blurred at 150% scale
Hierarchy sorting icon is blurred at 150% scale and higher Steps to Repro:1. Create a new Project2. Edit > Preferences3. General ... Read more
[LWRP] Shadow banding using SRP and Android platform is selected
1) Open Unity hub and create a new LWRP template project2) Go to Windows >> Package manager and update LWRP to 6.5.33) Go to B... Read more
[Linux][OpenGL]vSync enables itself when activating another display with...
How to reproduce:1. Open the attached project ('1154259rep.zip')2. Build for Windows (make sure to include SampleScene in the build)... Read more
[XR][Post Processing] Scene renders twice for each eye when using _Camer...
How to reproduce:1. Open the "case_1154257-Repro" Project2. Open the "TestDepth/Scene" Scene3. Enter the Play Mode Expected result: ... Read more
[UI Elements] More than one property can be selected after opening curve...
More than one property can be selected after opening curve editor Steps to Repro:1. Open attached Project2. Press F113. UI Elements ... Read more
[LWRP] Shader errors in the Console using SRP and switching from Linear ...
Steps to reproduce: 1) Open Unity hub and create a new LWRP template project2) Go to Window >> Package Manager and Update LWRP... Read more
Double clicking element in hierarchy throws "InvalidOperationException: ...
Steps to reproduce:1. Open new project2. Double click on any element in the hierarchy3. Error is thrown Expected: No error thrown, c... Read more
[HUB] Locate always open path to default application folder even though ...
Locate always open path to C drive on Windows and application folder on MacOS even though the editor folder location path is set to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS