Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
6.5.3
Issue ID
1154267
Regression
Yes
[LWRP] Shadow banding using SRP and Android platform is selected
1) Open Unity hub and create a new LWRP template project
2) Go to Windows >> Package manager and update LWRP to 6.5.3
3) Go to Build settings and switch build target to Android
Observe: Shadow banding on the walls and floor and some lwrp shader erros in the Console:
Shader error in 'Lightweight Render Pipeline/Lit': failed to open source file: 'LitForwardPass.hlsl' at line 122 (on d3d11)
Shader error in 'Lightweight Render Pipeline/Lit': failed to open source file: 'ShadowCasterPass.hlsl' at line 154 (on d3d11)
Shader error in 'Lightweight Render Pipeline/Lit': failed to open source file: 'DepthOnlyPass.hlsl' at line 186 (on d3d11)
Reproduced with:
2019.3.0a3
LWRP package version 6.5.3
Not reproduced with:
2019.3.0a3
LWRP package version 6.5.2
Regression since:
LWRP 6.5.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note:
LWRP version 6.5.3 is meant for 19.2, also it is very old, please update to 6.9.0 where it does not repo, or when using 19.3 use Universal RP 7.0.0