Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
6.5.3
Issue ID
1154267
Regression
Yes
[LWRP] Shadow banding using SRP and Android platform is selected
1) Open Unity hub and create a new LWRP template project
2) Go to Windows >> Package manager and update LWRP to 6.5.3
3) Go to Build settings and switch build target to Android
Observe: Shadow banding on the walls and floor and some lwrp shader erros in the Console:
Shader error in 'Lightweight Render Pipeline/Lit': failed to open source file: 'LitForwardPass.hlsl' at line 122 (on d3d11)
Shader error in 'Lightweight Render Pipeline/Lit': failed to open source file: 'ShadowCasterPass.hlsl' at line 154 (on d3d11)
Shader error in 'Lightweight Render Pipeline/Lit': failed to open source file: 'DepthOnlyPass.hlsl' at line 186 (on d3d11)
Reproduced with:
2019.3.0a3
LWRP package version 6.5.3
Not reproduced with:
2019.3.0a3
LWRP package version 6.5.2
Regression since:
LWRP 6.5.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Can not navigate through the Scene view when using a drawing tablet
- Crash on EditorDisplayDialogProc when opening Dialog box containing buttons with unusually long labels
- Crash on AsyncWriteImageToR2dFile when baking lightmaps using custom parameter with 16x Anti Aliasing samples
- Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
- [Android] [GameActivity] UI is unresponsive when Application Entry Point is set to GameActivity
Resolution Note:
LWRP version 6.5.3 is meant for 19.2, also it is very old, please update to 6.9.0 where it does not repo, or when using 19.3 use Universal RP 7.0.0