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GUILayout.Label() is affected by the window width when it's used in Hori...
How to reproduce:1. Open the attached project ("case_1155166")2. Enter Play Mode3. Try changing the Game View window's width Expecte... Read more
D3D12ImmediateContext::BindTexture crash when opening a scene with Direc...
Steps to reproduce:1. Open User-supplied project ("Basement UI Structure.zip")2. Open Scene "sCENE"3. Move any window around Reprodu... Read more
Terrain F1, F2, F3, F4 shortcuts are not set
How to reproduce:1. Create a new project2. In Hierarchy window, create 3D Object -> Terrain3. Press the "F1" button ("F1" accordi... Read more
There is no possibility to download a Collab project more than once when...
How to reproduce:1. Open Unity Hub2. Download the project from the cloud3. Try to download it the second time Reproducible with: Uni... Read more
[HDRP] Materials remain pink when they are upgraded to HDRP Materials
Steps to reproduce:1. Open the original project "hdrpupgraadefailure.zip"2. Navigate to Project -> Assets -> Scenes and open S... Read more
Display.SetRenderingResolution does not work
How to reproduce:1. Open attached project "New Unity Project (2).zip"2. Build the project3. Run the build4. Select any other resolut... Read more
[Lumin] PhysX Persistent Contact Manifold crash when deploying on LuminOS
How to reproduce:1. Open the attached project2. Build the Project for Lumin Platform3. Follow the reproduction video for exact steps... Read more
[Android][ARCore][AR Foundation] black screen on Android when using IL2CPP
Steps to reproduce:1. Open attached "arbug.zip" project2. Build and run on Android-black screen on the device Expected result: Shoul... Read more
Uninstall leaves Roslyn files behind
1- Install 2019.3.0a22- Run Unity3- Deinstall 2019.3.0a2 After deinstalling 2019.3.0a2 the "~\2019.3.0a2\Editor\Data\Tools\Roslyn" d... Read more
Game View lighting flickers between Dynamic and Static when a specific S...
To reproduce: 1. Download attached "HDRP Test.zip" project and open in Unity2. Open "test_scene" scene3. Select Layout "2 by 3"4. Op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS