Search Issue Tracker
Not Reproducible
Votes
1
Found in
2019.1
2019.1.2f1
Issue ID
1155078
Regression
No
[Lumin] PhysX Persistent Contact Manifold crash when deploying on LuminOS
How to reproduce:
1. Open the attached project
2. Build the Project for Lumin Platform
3. Follow the reproduction video for exact steps
Result: Unity Player crashes
Reproducible with: 2019.1.0f2, Magic leap OS version: 0.96.1, Lumin SDK Version: 0.21.0.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment