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[Addressables] Addressables don't load Sprite from Sprite Atlas, due to ...
Reproduction steps: 1. Open "AddressablesSpriteBundleIssue.zip" project2. Build Addressables3. Open "DependencyIssue" scene4. Enter ... Read more
Crash at CompileGpuProgramSnippets when cancelling a build during Shader...
How to reproduce:1. Open attached "CrashRepro" or new project2. Do a Windows Standalone (or other platform) build3. Cancel during Sh... Read more
[Android] Crash (SIGBUS) occurs when reading the area where 4 bytes are ...
To reproduce:1. Download and open the attached project2. Build and run to the device Actual result: application crashesExpected resu... Read more
[Windows] Gampad stick not navigating right in UI
-e: see title, stick only navigates right--customer says it works on OSX -repro:--open attached project--pug in gamepad--start test ... Read more
When using the Button component, Texture2D can't be unloaded after switc...
How to reproduce:1. Open the user's project2. Open the scene "TestA"~it has a script which loads "TestB" scene when pressing Space~3... Read more
[Tiny] Editor throws Build errors when trying to Play Sample projects
No longer reproducible with 2019.2.0f1 and Tiny 0.15.3 Reproduction steps:1. Open the attached project named "Case_1160050"2. Click ... Read more
[Regression] Icons placed using rich text tags by text generation are of...
How to reproduce:1. Open the user-submitted project ("UI Text Bug.7z") and open the "Test Scene" scene2. In the Hierarchy expand the... Read more
[2D][SpriteShape] Edge and Polygon Collider does not seem to follow the ...
[2D][SpriteShape] Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points 2. How w... Read more
Test Assemblies are not referenced when they are imported through Unity ...
How to reproduce:1. Open the attached project ("BugReports-MainProject.zip")2. Notice the "Missing assembly reference" error in the ... Read more
[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...
How to reproduce:1. Open attached Unity project2. Build to UWP3. Deploy to Xbox Expected result: Cube is rendered.Actual result: Cub... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS