Search Issue Tracker
Fixed in 2.1.0-preview.10
Votes
0
Found in [Package]
2.1.0-preview.2
Issue ID
1160009
Regression
No
[2D][SpriteShape] Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points
[2D][SpriteShape] Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points
2. How we can reproduce it using the example you attached
Repro Steps:
1. Open the attached project.
2. Go to Basic_Scene
3. Note of funkyshape spriteshape
4. Edge and Polygon Collider does not seem to follow the spriteshape for some broken mirrored tangent points
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment