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Avatar Mask object no longer shows full Transform hierarchy after openin...
To reproduce:1. Open attached project "1161646-LayerMaskLego.zip"2. In Project window, select "Brick_Mask"3. In Inspector window, se... Read more
New Editor versions don't get installed through Hub
How to reproduce:1. Open Hub2. Click Installs3. Click Add4. Select a version-> 'Next' -> 'Done'5. Wait till installing done Ex... Read more
[Rider Editor] Link under Preferences is not readable when using Unity p...
The link is unreadable on Unity professional theme under Rider Preferences Steps to Repro:1. Create a new Project2. Window > Pack... Read more
[Android][Vulkan] RenderTexture is cleared every frame when using Vulkan...
To reproduce:1. Open the user's attached project2. Build and deploy the Sample Scene on an Android device3. Swipe on "Scratch Card" ... Read more
[Android] [il2cpp] Performance regression in 64-bit builds due to StackT...
Reproduction steps: 1. Open "32Build"/"64Build" apps on Android2. "Skip FTE" -> "Prod"3. Continue until loaded and start Story4. ... Read more
[Package Manager] Dependencies text is clipped for packages
Dependencies text under Package Description is clipped for all the packages Steps to Repro:1. Create a new Project2. Window > Pac... Read more
Crash on AssetResolveTracker::Track when performing API Update after imp...
How to reproduce:1. Create a new project2. Import "Odin.unitypackage" package3. Press "Okay" in API Updater dialog Actual result: Un... Read more
[WindowMR] Assertion failed on expression: 'm_FrameIndexGfxThread != m_F...
Steps to reproduce:1. Create a new project2. Switch platform to UWP3. Enabled XR4. Connect WindowMR device4. Enter play mode Actual ... Read more
[ProBuilder] Vertex colors are not being imported though Vertex Colors w...
Vertex colors are not being imported/exported even though Vertex Colors option was enabled while Exporting ProBuilderObject as an Ob... Read more
[Editor] Project setting icon is blurred at 150% scale
Inspector icon is blurred at 150% scale and higher Steps to Repro:1. Create a new Project2. Edit > Project settings3. Change the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS