Search Issue Tracker
By Design
Votes
0
Found in [Package]
4.0.5
Issue ID
1161572
Regression
No
[ProBuilder] Vertex colors are not being imported though Vertex Colors was enabled while Exporting ProBuilderObject
Vertex colors are not being imported/exported even though Vertex Colors option was enabled while Exporting ProBuilderObject as an Object
Note: Require ProbuilderPackage
Steps to Repro:
1. Tools > ProBuilder > ProBuilder window
2. Ctrl+k to create a new shape
3. Select Vertex Selection tool
4. Click Vertex Colors from in Probuilder window
5. Select any vertex and apply color
6. Select the shape and click export in Probuilder window
7. Enable Vertex Colors > Export
8. Drag and drop Exported object in the Scene view
Actual Result:
Applied vertex colors are not visible
Expected Result:
Applied vertex colors should be visible in the scene
Environment tested on:
Windows 10, Mac 10.14
Occurring with:
2019.3.0a6, 2019.2.0b6, 2018.1.9f2
Occurring in Package Version:
4.0.5, 4.0.2, 3.0.9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
Vertex colors are correctly exported, however, Unity imports meshes using the Standard shader by default. This shader does not support vertex colors. With OBJ in particular, vertex colors are not widely supported. There are only a few applications that support this unofficial addition to the OBJ spec.