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Trying to create an empty array in EditorBuildSettings.scenes crashes th...
How to reproduce:1. Open the "1162941_ReproProject" project2. Open the "Scenes/SampleScene" scene2. Enter the Play Mode Expected res... Read more
[OSX][XInput][IL2CPP] Xbox controller input does not work.
When using IL2CPP backend for OSX standalone Player, all input from Xbox controllers seems to be mapped incorrectly.This happens to ... Read more
[UIElements] Border radius specified in percent varies with parent size
How to reproduce:1. Open attached project "BorderChangesWhenParentResizes.zip"2. Open the Test window ("Bug" > "Test")3. Resize t... Read more
Crash on block_remove when changing mesh to Plane in Skinned Mesh Render...
To reproduce:1. Open attached project by QA -> case_1162918-minimal.zip2. Open scene New scene3. Select the game object named Gam... Read more
Crash on AudioManager::FixedUpdate when Starting Play mode after preview...
How to reproduce:1. Open the attached project "1162906.zip"2. Open the Timeline window3. Select TL GameObject in the Hierarchy4. Pre... Read more
Timeline curve key options are broken
RMB contextual key options are broken on Timeline in-line curve keys. repro:- create a Timeline animation with a couple keys- open t... Read more
Unity Hub stops all progress when Unity Hub's tray icon is selected on Mac
Reproduction steps:1. Open Unity Hub2. Go to Installs menu and start downloading any version of Unity3. Click on the Unity Hub's tra... Read more
[D3D12] Editor crashes on trying to create a 2d texture using Progrid
Editor crashes on trying to create a 2d texture using Progrid. This occurs only on D3D12 graphics API. Refer the attached video Step... Read more
Resources.UnloadUnusedAssets gets called from LoadSceneAsync method, whi...
How to reproduce:1. Open the attached project ("case_1162858-Galaxy_Forces_VR")2. Open the repro scene ("PlayGame")3. Enter Play Mod... Read more
Material leak with a custom Render Pipeline when selecting a shader in t...
How to reproduce:1. Create a new LWRP/HDRP project2. Create a new Shader/Find an existing Shader3. Open the Profiler window4. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field