Search Issue Tracker
Fixed in 0.3.1-preview
Votes
0
Found in [Package]
0.2.10-preview
Issue ID
1162935
Regression
No
[OSX][XInput][IL2CPP] Xbox controller input does not work.
When using IL2CPP backend for OSX standalone Player, all input from Xbox controllers seems to be mapped incorrectly.
This happens to both Xbox One and 360 controller.
Repro:
1. Download project and package at: https://github.com/Unity-Technologies/InputSystem
2. Build Input_Test scene in IL2CPP on OSX (Assets -> QA -> Input_Test -> Scenes)
3. Choose Xbox and observe
Actual: Most inputs from Xbox controller is not mapped correctly.
Note: ONLY on OSX. Not on Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
Add comment