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[Android] The external monitor does not display a secondary display when...
Reproduction steps:1. Open the attached “IN-113521” project2. Build and Run the Android Player3. Connect the external display (If te... Read more
Layer render order is not respected inside the Android Player when using...
How to reproduce:1. Open the attached "IN-112151" project2. In the Build Profiles window, switch the project Platform to Android3. B... Read more
“You are not using the recommended Android NDK, versions other than 27.2...
Steps to reproduce:1. Make sure that Android module is installed and create a new project2. Open Preferences window (Edit > Prefe... Read more
Can't use screen position node in UI custom shader
Steps to reproduce: Create a new UITK Shader Graph Add a Render Type Branch node Add a Default Texture node and override the Texture... Read more
OnWillSaveAssets receives an empty paths array when saving a new Scene
Reproduction steps:1. Open the attached “IN-111513.zip” project2. Go to File > New Scene3. Select “Basic (URP)” and Create4. Save... Read more
Hierarchy V2 is using Add object Icon when reordering objects
Steps to reproduce: Open the attached project Open the TestScene Drag one of the Objects in the Hierarchy to reorder it Observe the ... Read more
Hierarchy V2 Exclude Query Block does not return correct search results
Steps to reproduce: Open the attached project Open TestScene Add a new Query Block for Box Collider Observe that the Hierarchy windo... Read more
[macOS] Hierarchy V2 Right Click does not select the object
Steps to reproduce: Open the attached project Open the TestScene Right-click on the Cube object Select the Delete option Actual resu... Read more
[Render Pipeline Converter]Run Batchmode Ppv2 and 2D converters are not ...
[https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@16.0/manual/features/rp-converter.html] Following that docum... Read more
Enter keyboard key does not finish renaming a newly created GameObject w...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Hierarchy V2 (Unity > Settings > General... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS