Search Issue Tracker
Fixed
Fixed in 1.8.9
Votes
0
Found in [Package]
1.8.8
Issue ID
TB-335
Regression
No
Timeline "Playable Track" renaming selection has poor text contrast
How to reproduce:
1. Create a new Unity project
2. Open the Timeline window (Window -> Sequencing -> Timeline)
3. Right-click in the Timeline window -> Playable Track
4. Enter the Playable Track renaming and observe the colors
Expected results: The color contrast is normal and the text is easily visible
Actual results: The color contrast is poor and the text is poorly visible
Reproducible with: 1.8.8 (6000.2.0b4)
Reproducible on: macOS Sequoia 15.4 (M1)
Not reproducible on: No other environment tested
Note: In dark mode, the text is poorly visible; in the light mode, the text is unreadable
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Diagnostics logs are missing, duplicated, or out of order when viewing Player sessions in Cloud Diagnostics
- Prefab Overrides “Apply” button is too big and overlaps with the context menu’s outline
- Prefab Overrides “No Overrides” text is too large, and the the Context Menu of the Parent GameObject has a lot of empty space when opened
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
Add comment