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[Mac] Audio from outside of Unity Editor sources glitches when recompiling
How to reproduce:1. Create a new project2. Play audio source outside of Unity3. Go to Window > Package Manager4. Install any pack... Read more
Application.lowMemory event doesn't fire on UWP
Steps to reproduce:1. Download attached project2. Open LoadImageTest.cs3. Comment line 684. Build project for UWP5. Open VS studios ... Read more
SerializableObject.GetIterator() throws ArgumentNullException when Unpac...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1164099.zip" Unity project2. In the Hierarchy tab, select the... Read more
[Hub] The LTS versions don't have 'LTS' addition
How to reproduce:1. Open Hub2. Go to Installs -> Add3. Observe provided versions Expected result: The LTS versions have 'LTS' add... Read more
Adding text using Select() and MoveTextEnd()/MoveToEndOfLine() causes te...
How to reproduce:1. Open user-submitted project (bug_inputfield)2. Open the scene 'SampleScene'3. Enter Play Mode4. Repeatedly click... Read more
[hlsl2glsl -> HLSLcc][iOS][Metal]GameObjects with Mobile shaders flip&sh...
How to reproduce:1. Open the attached project2. Go to the Hierarchy window-> disable "Standard" GameObject3. Build for iOS and de... Read more
Inspector tab is constantly repainted when GameObject has a specifically...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1164071-Puk.zip" Unity project2. Make sure Internal Mode is o... Read more
Editor crashes when taking memory snapshots for the first time after ins...
How to reproduce:1. Create a new project2. Add the Memory Profiler package to the project3. Open the Memory Profiler Window (Window ... Read more
[Android] Gradle build fails when there's a settings.gradle file in the ...
Repro steps:1. Open attached project2. Build for Android Actual: Build fails with "Project directory 'C:\Users\user.name\Documents\P... Read more
Models have deformations when they are imported from AssetBundle and Opt...
Steps to reproduce:1. Open users attached project "Demo.zip"2. Open Addressables window (Window > Asset Management > Addressab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS