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Won't Fix
Votes
0
Found in
2018.3.0a1
2019.1.0a1
2019.1.7f1
2019.2.0a1
2019.3.0a1
Issue ID
1164079
Regression
Yes
[hlsl2glsl -> HLSLcc][iOS][Metal]GameObjects with Mobile shaders flip&shrink Player when the scene also includes Legacy shaders
How to reproduce:
1. Open the attached project
2. Go to the Hierarchy window-> disable "Standard" GameObject
3. Build for iOS and deploy the Xcode project to the iOS device
Actual: Only three out of five cubes are visible, the aspect ratio is upside down and shrinks (see the photos attached)
Expected: All cubes are visible and the aspect ratio is normal
Reproducible with: 2018.3.0a1, 2018.3.0a11, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1, 2019.3.0a11
Reproducible with:
iPad 4 Generation (iOS 10.3.3)
iPhone 5C (iOS 9.3.2)
Reproducible only with: Metal
Not reproducible with: 2017.4.31f1, 2018.2.21f1
Not reproducible with:
iPad mini 2 (iOS 11.4.1)
iPhone 7 (iOS 10.2)
Not reproducible with Android
Note: if "Standard" GameObject (with standard shader) is enabled in the scene the Player is not fliped or shrinked
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Resolution Note (2019.3.X):
The bug appeared due to shader compiler change. Can be worked around by adding #pragma prefer_hlsl2glsl gles into the legacy shader. However, as the shader pass causing this is fixed function, users need to convert it to vertex/fragment shader by clicking Generate Shader Code (button is disabled for built-in shaders, so to do this you need to copy/paste legacy shader code into a new shader file)