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[UI][legacy text generator]Memory leak when changing Scenes with Text pr...
Steps to reproduce:1. Open User-supplied project.2. Run the project and start pressing the white buttons continuously.3. Watch the P... Read more
[macOS] Bug Reporter window is Dark when Apple System Appearance is set ...
To reproduce: 1. Press the Apple logo and select System Preferences...2. Press General3. Set System Appearance to Dark4. Open Unity ... Read more
In AssetDatabase V2, Sprite loses bind pose data
This has been fixed in a later version of the package.If the earlier versions of the package are required, a possible workaround is ... Read more
[VCS] Sprite Atlas asset is checked out in Perforce after entering Play ...
How to reproduce:1. Add the attached project ("SpriteAtlasPerforceIssue.zip") to your correct workspace folder and open it2. Connect... Read more
Non-prefab Assets with .prefab extension are incorrectly handled by the ...
How to reproduce:1. Open the submitted project (MeshPrefabImport_193)2. Select the 'customer_model' prefab in the Project window Exp... Read more
[Addressables] Default Unity Shaders special bundle always uses LZMA com...
How to reproduce:1. Open the attached project ("case_1164325-UnityAddressableTest.zip")2. Build Player Content3. Build for WebGL (in... Read more
Freeze or crash on memcpy when importing .asset file
How to reproduce:1. Create a new project2. Import the files from "Dialogue Databases.zip" Actual result: Unity crashes. Reproducible... Read more
[Hub] 'Last Update' row shows future date in the License section
How to reproduce:1. Open Hub2. Click on Settings icon -> License Management3. Observe 'Last Update' row Expected result: Today's ... Read more
[IL2CPP] Player crashes on __chkstk when using Auto-Sized TMPro Text
How to reproduce:1. Open the attached project2. Build & Run the project Actual result: Player crashes. Reproducible with: 2019.3... Read more
[Hub] Two identical HDRP templates are shown in new project creation whe...
How to reproduce:1. Open Hub2. Expand versions list by clicking on arrow down button (next to 'New' button)3. Select 2019.1.8f1 or 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS