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4
votes
Fixed

[UWP] Building multi-platform .appxbundle via MSBuild fails with IL2CPP ...

Universal Windows Platform

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Jun 24, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new empty project2. Switch Target platform to UWP3. Set 'Scripting Backend' to IL2CPP4. Build the proje... Read more

0
votes
Fixed

Usage of url() function in UXML does not give an error for invalid paths...

UI Toolkit

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Jun 24, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a8

How to reproduce:1. Open attached project2. Select ErrorListItem.uxml from the Assets folder3. Check Console Reproducible with: 2017... Read more

0
votes
By Design

[Android] Values passed incorrectly through native delegate parameters o...

Mobile

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Jun 24, 2019

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Version/s: 2017.4, 2018.4, 2018.4.0f1, 2019.1, 2019.2, 2019.3

Repro steps:1. Open attached project2. Copy the libAndroidCppDelegateTest.so (armv8a version) file from folder "nativeAndroidBuild" ... Read more

5
votes
Fixed

[Mobile Notifications][Android] "Too many alarms (500) registered from u...

Package: Mobile Notifications

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Jun 24, 2019

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Version/s: 1.0.2

Repro steps:1. Open user attached project2. Build and Run on Android3. Press the button on the screen which schedules and sends a 10... Read more

0
votes
By Design

Emission in custom shader shows different bloom than standard shader whe...

Graphics - General

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Jun 24, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open the attached project("Emission_Bug")2. Go to Project > Assets > Scenes and open SampleScene3. Observe... Read more

0
votes
Fixed

First frame of TextMeshPro text is rendered as squares

Package: TextMeshPro

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Jun 24, 2019

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Version/s: 2.0.1

How to reproduce:1. Open attached project "TmpBug.zip"2. Enter Play mode (the Editor will be paused automatically)3. Observe Game or... Read more

0
votes
Fixed

Errors "Bone index is not within the number of bones" are thrown when re...

Graphics - General

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Jun 24, 2019

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Version/s: 2019.1.0a9, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached project ("case_1165175-bug_remove_skin.zip")2. Reimport the "male_body.fbx" asset3. Inspect co... Read more

0
votes
Fixed

[iOS] PostProcessing DOF effect generates white glitches on iPhone X

Package: PostProcessing

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Jun 24, 2019

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Version/s: 2.0.16 - preview

To reproduce:1. Open attached project "PostProcessDoFIssue.zip"2. Open "SampleScene.unity" scene3. Build for iOS4. Deploy the Xcode ... Read more

1
votes
By Design

[Linux] Editor is always on top for dragging, even if popup window is cr...

Linux

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Jun 24, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

To reproduce:1) Create a new project2) Open Build Settings and click Build (so that a prompt for a location to build in would open)3... Read more

0
votes
Duplicate

PostProcessing version 2.1.7 is generating GC for every frame

Package: PostProcessing

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Jun 24, 2019

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Version/s: 2.1.7

To reproduce:1. Open attached project2. Open profiler and Play the scene3. Search for PostProcessLayer.OnPreCull() Actual result: Po... Read more

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