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[UWP] Building multi-platform .appxbundle via MSBuild fails with IL2CPP ...
How to reproduce:1. Create a new empty project2. Switch Target platform to UWP3. Set 'Scripting Backend' to IL2CPP4. Build the proje... Read more
Usage of url() function in UXML does not give an error for invalid paths...
How to reproduce:1. Open attached project2. Select ErrorListItem.uxml from the Assets folder3. Check Console Reproducible with: 2017... Read more
[Android] Values passed incorrectly through native delegate parameters o...
Repro steps:1. Open attached project2. Copy the libAndroidCppDelegateTest.so (armv8a version) file from folder "nativeAndroidBuild" ... Read more
[Mobile Notifications][Android] "Too many alarms (500) registered from u...
Repro steps:1. Open user attached project2. Build and Run on Android3. Press the button on the screen which schedules and sends a 10... Read more
Emission in custom shader shows different bloom than standard shader whe...
How to reproduce:1. Open the attached project("Emission_Bug")2. Go to Project > Assets > Scenes and open SampleScene3. Observe... Read more
First frame of TextMeshPro text is rendered as squares
How to reproduce:1. Open attached project "TmpBug.zip"2. Enter Play mode (the Editor will be paused automatically)3. Observe Game or... Read more
Errors "Bone index is not within the number of bones" are thrown when re...
How to reproduce:1. Open the attached project ("case_1165175-bug_remove_skin.zip")2. Reimport the "male_body.fbx" asset3. Inspect co... Read more
[iOS] PostProcessing DOF effect generates white glitches on iPhone X
To reproduce:1. Open attached project "PostProcessDoFIssue.zip"2. Open "SampleScene.unity" scene3. Build for iOS4. Deploy the Xcode ... Read more
[Linux] Editor is always on top for dragging, even if popup window is cr...
To reproduce:1) Create a new project2) Open Build Settings and click Build (so that a prompt for a location to build in would open)3... Read more
PostProcessing version 2.1.7 is generating GC for every frame
To reproduce:1. Open attached project2. Open profiler and Play the scene3. Search for PostProcessLayer.OnPreCull() Actual result: Po... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS