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By Design

Votes

0

Found in

2018.3.0a1

2019.1.0a1

2019.2.0a1

2019.3.0a1

2019.3.0a5

Issue ID

1165177

Regression

Yes

Emission in custom shader shows different bloom than standard shader when rendered in Linear Color Space

Graphics - General

-

How to reproduce:
1. Open the attached project("Emission_Bug")
2. Go to Project > Assets > Scenes and open SampleScene
3. Observe the Game View window

Expected result: both circles are the same size
Actual result: the circles are different sizes

Reproducible with: 2018.3.0a1, 2018.4.3f1, 2019.1.8f1, 2019.2.0b8, 2019.3.0a8

Not reproducible with: 2017.4.29f1

  1. Resolution Note (2019.3.X):

    This is by design; adding the [HDR] attribute to a property disables any required sRGB to Linear color conversion. In order to get the old behaviour back you can also add the [Gamma] attribute which enables the conversion again.

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