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[Input System][Windows?] Add Control Scheme popup is offset and cannot b...
How to reproduce:1. Open user-submitted project (New Unity Project (14))2. Open 'New Controls' Input Actions asset3. Attempt to add ... Read more
[Oculus Quest] Application crashes when focusing on a Text field
To reproduce:1. Open attached project "Android VIU tests.zip"2. Build for Oculus Quest3. While in Oculus, click on a Text field to f... Read more
"Other" category is not shown in the player Profiler graph if a sample i...
How to reproduce:1. Create and open a new project2. Select File > Build Settings3. Enable 'Development Build' and 'Autoconnect Pr... Read more
[HDRP] UI Mask is ignored when UI element containing the Mask is placed ...
How to reproduce:1. Open the attached project("Test_2018.3.6f1")2. Go to Project > Assets > Scenes > Sample Scene3. Observe... Read more
[GraphView] IEdgeConnectorListener.OnDrop() is called even when there is...
How to reproduce:1. Open the user-submitted project ("GraphViewPractice.zip")2. Go to "MyGraph" -> "Open Window"3. In the newly o... Read more
[HUB] Projects can not be removed from the Hub
To reproduce:1. Open Hub version 2.0.22. Notice that you can not delete any project from Hub that you don't need Actual result: Ther... Read more
[Addressables] Sprite textures are included in the bundle when Sprite at...
How to reproduce:1. Open the attached project ("case_1165405-SpriteAtlasProject.zip")2. Open the Addressable window and build Player... Read more
PlayerLoop > GC.Alloc is allocating every frame when using SRP
How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1165372.zip" Project2. Enter Play Mode3. Open Window > Ana... Read more
Custom Property attribute is displayed as missing when using Animated Cu...
How to reproduce:1. Open the attached project ("case_1165368-Animation_Custom_Properties.zip")2. Open the repro scene ("SampleScene"... Read more
Hinge joint motor applies torque as impulse instead of as force when use...
How to reproduce:1. Open the attached project ("case_1165338-HingeJointForceModeBug.zip")2. Open the repro scene ("SampleScene")3. E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS