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'Unwrapping.GenerateSecondaryUVSet' does not work with submeshes when th...
How to reproduce:1. Open the “LightmapUVBug.zip“ project2. Open the “SampleScene“3. Select "Mesh.065" and focus on it in the Scene v... Read more
Texture2D is included as a dependency when building Addressables with Sp...
How to reproduce: 1. Open the project “IN-104737_Addressables“2. Window → Asset Management → Addressables → Groups → Build → New Bui... Read more
Errors are thrown when a GameObject with Trail Renderer is selected in t...
How to reproduce:1. Open the attached “Trail errors” project2. Open the “SampleScene”3. Enter Play mode4. Switch to the Scene view5.... Read more
Canvas type ShaderGraph Materials are not updated in the Scene when they...
How to reproduce:1. Open the “MaskedImagesBug.zip“ project2. Open the “OutdoorsScene“3. Focus on the Game view4. Select the “Shaders... Read more
Terrain disappears in Debug Draw Mode when Draw Instanced is enabled
How to reproduce:1. Create a new 3D project2. Add Terrain and a Cube to the Scene3. In the Terrain Settings in the Inspector, enable... Read more
A custom bindable UIToolkit Element cannot be bound in the Editor when i...
How to reproduce:1. Open the “ObjectInhTest.zip“ project2. Open the “SampleScene“3. Select the “BugExample.asset“ Asset in the Proje... Read more
Rendering errors are thrown when canceling full screen on OpenGL API Win...
How to reproduce:1. Open the “Sample“ project2. Open the “SampleScene“3. Build and run the project on the Windows platform with “Dev... Read more
Game view fails to render and becomes dark when the Screen Space Lens Fl...
How to reproduce:1. Open the “CustomRP“ project2. Open the “SampleScene“3. Navigate to the Default Volume Profile Asset (Assets → Se... Read more
Default index is added twice to the Search index list
Ensure you have a project with no default index Ensure this project has a package with a single index Open the project. Open the Ind... Read more
Project Auditor - Using 'Refresh' in Shader - Shader Variants can result...
If you go into Shader - Shader Variants and click refresh (the more times you click it the more it will duplicate) if you then go an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size