Search Issue Tracker
Fixed
Fixed in 6000.0.58f1, 6000.2.4f1, 6000.3.0b2, 6000.4.0a1
Votes
0
Found in
6000.0.57f1
6000.2.2f1
6000.3.0b1
6000.4.0a1
Issue ID
UUM-115361
Regression
No
[DX12] Fix nullptr access in some functions of BufferD3D12.h
Steps to reproduce:
- Have invalid entry, so that GetVersionInternal() return null
- Call a method which uses the result (i.e., GetGPUVirtualAddress in DrawBuffersCommon)
- Crash
Actual results: Engine crashes
Expected results: No crash, just skipping a draw call with logging
Reproducible with versions: 6000.x
Not reproducible with versions: -
Can’t test with versions: -
Tested on (OS): Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
Add comment