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SRP Post-processing cannot change color when using the trackball selection
To reproduce:1. Open attached project ("case_1255079-Sample.zip")2. From Hierarchy select "Test" Game Object3. In the Inspector wind... Read more
Procedurally generated normals shade the mesh's material in two pieces/a...
How to reproduce:1. Open attached project "TestNormal20194.zip" and scene "TestNormal"2. In Scene view, observe the Quad from differ... Read more
False "Unrecognized identifier 'TEXTURE2D_X' " error with custom shader
Reproduction steps:1. Open attached project "Texture2D.zip" and scene "SampleScene"2. In Scene View, observe "Sphere" GameObject (re... Read more
[SRP] NullReferenceException has thrown when Override is added to New Vo...
On adding "Override" to "New Volume Profile" asset then it causes the editor to throw NullReferenceException, refer to the attached ... Read more
SRP Batcher compatibility randomly changes after shader is reimported
How to reproduce:1. Open the attached project2. Select the "MicroSplat" shader in the MicorSplatData folder and observe that it is S... Read more
UI is still visible in the Game view during runtime when Camera's Render...
UI is still visible in the Game view during runtime when Camera Component's Render Type is set to Overlay and Canvas Group's Alpha v... Read more
[SRP] Using Graphics.Blit() to set a Render Texture generated by Compute...
How to reproduce:1. Create a URP template project2. Import the attached unitypackage file named "Code_1269325"3. Add the FractalMast... Read more
[SRP] RenderPipelineManager.currentPipeline is null for the first few fr...
Steps to repro:1. open HDRP project2. download and put the attached script in project3. add the script as a mono behaviour to a game... Read more
MaterialDescription Material Creation Mode causes materials to have SRP ...
How to reproduce:1. Download the tester-attached fbx model2. Create a new Unity project3. Import the URP package(but don't set it as... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS