Search Issue Tracker
Fixed in Fixed on the Editor side
Votes
0
Found in [Package]
7.0.0 - 7.4.1
Issue ID
1262921
Regression
No
SRP Batcher compatibility randomly changes after shader is reimported
How to reproduce:
1. Open the attached project
2. Select the "MicroSplat" shader in the MicorSplatData folder and observe that it is SRP batcher compatible in the Inspector window
3. Reimport the shader. You may need several re-imports to trigger the issue
Expected result: Shader retains its SRP batcher compatibility status no matter how many times it is reimported
Actual result: Shader becomes changes its SRP batcher compatibility status randomly
Reproducible with: 2019.4.6f1(7.0.0, 7.4.1), 2020.1.0a13(7.1.8)
Not reproducible with: 2020.1.0a14(7.1.8), 2020.1.1f1(8.2.0), 2020.2.0a20(9.0.0-preview.35)
Could not test with: 2018.4.26f1(URP was not yet available)
Notes:
1. Tested with URP only
2. When reimporting both MicroSplat and MicroSplat1 shaders sometimes shaders randomly become compatible again
3. Issue re-occurs once the Library is cleared
-
shubhamswaraj2021
Aug 21, 2020 05:59
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version Fixed on the Editor side):
Fixed in - 2020.1.0a14
Resolution Note:
Fixed in - 2019.4.16f1