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Baking CharacterJoints and ConfigurableJoints for Unity Physics (Entitie...
How to reproduce: 1. Open the attached project "PrefabSpawningExample.zip" 2. Open Assets/Scenes/PrefabSpawningExample.unity 3. E... Read more
Unity Physics: issues observed in raycast and shape cast results when de...
Reported by our users on discord and brought to our attention by [~philippe.stamand]]: *Description of the issue:* There was a d... Read more
Unity Physics: Performance issue due to use of hash map in cases when th...
Reported on discord by user [here|https://discord.com/channels/489222168727519232/1064581837055348857/1106346472846397450]. *Desc... Read more
[DOTS] Error "Not allowed to access vertices on mesh 'SM_Prop_Crate_03'"...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Observe the Console window Expected result: No errors are displ... Read more
DOTS Physics Center of mass does not apply when entering the Play Mode
Reproduction steps: 1. Open the attached “Test Project” project 2. Open the “Scenes/SampleScene” Scene 3. Enter Play Mode 4. Obs... Read more
Joints are spaced too far apart when baked
How to reproduce: 1. Open the user’s attached project “IncorrectJointBaking.zip” 2. Enter Play Mode or Build And Run Expected r... Read more
Unity Physics: Previously public API in custom authoring sample was made...
We changed some API during the custom authoring move out of the package from public to internal. See [here|https://unity.slack.com/... Read more
Collider edge transforms are rendered in inverse when viewed from a Subs...
How to reproduce: 1. Open the “UnityPhysicsBakingIssue” project 2. Open the “SampleScene” 3. Observe the Scene view Expected r... Read more
Physics debug display for cylinder colliders is drawn incorrectly at cer...
Reproduction steps: 1. Open the “CylinderDebug” project 2. Open the “scene“ scene 3. Enter Play Mode 4. In the Scene view observ... Read more
Unity Physics Rigidbody does not collide with TerrainCollider that has a...
Reproduction steps: 1. Open “NarrowPhaseProject” 2. Open “SampleScene” 3. Enter Play Mode and observe the falling Rigidbody capsu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builders incorrectly informs about a circular dependency when the reference in the second UI Document is removed
- TextMeshPro Text is misaligned when it should align in the "flush" style
- Vehicle body is lifted way above wheels containing a WheelCollider Component when entering Play Mode
- A bright horizontal line appears in Game view while underwater, when the cloud layer is enabled
- [HDRP] Clear coat materials produce screen-space reflections when the clear coat value is 0 in "Forward Only" Lit Shader Mode