Search Issue Tracker
Won't Fix
Won't Fix in 1.0.X
Votes
0
Found in [Package]
1.0.0
Issue ID
ECSB-500
Regression
No
Unity Physics Rigidbody does not collide with TerrainCollider that has a NarrowPhase contact modification
Reproduction steps:
1. Open “NarrowPhaseProject”
2. Open “SampleScene”
3. Enter Play Mode and observe the falling Rigidbody capsule
Expected result: The capsule lands on top of the TerrainCollider
Actual result: The capsule falls through the TerrainCollider
Reproduced in: 1.0.8, 1.0.11 (2022.3.4f1)
Could not test in: 1.0.0-exp.8, 1.0.0-pre.65 (2022.3.4f1) (no Custom Physics Authoring sample)
Reproduced using: Windows 11 (by reporter), macOS 13.4.1 (Intel)
Notes:
1. Also reproduced in Player
2. Not reproduced with BoxCollider/SphereCollider/MeshCollider instead of TerrainCollider
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (1.0.X):
There are no fixes planned for this Bug
Resolution Note (1.0.X):
TerrainCollider is not supported, hence this is the expected result since TerrainCollider is not being baked into entities world.