Search Issue Tracker
Fixed
Fixed in 1.0.X - Entities
Votes
0
Found in [Package]
1.0.0 - Entities
1.0.8 - Entities (Launch)
Issue ID
ECSB-374
Regression
No
Joints are spaced too far apart when baked
How to reproduce:
1. Open the user’s attached project “IncorrectJointBaking.zip”
2. Enter Play Mode or Build And Run
Expected result: Model joints remain spaced the same as PhysX joints
Actual result: Model joints are spaced far apart, unlike the PhysX ones
Reproducible with: 1.0.0-preview.44, 1.0.0-preview.65, 1.0.8 (2022.3.0f1)
Reproduced on: Windows 10, Windows 11 (user’s setup)
Note: User has reported that this was reproducible back in Unity Physics 0.55, but CQA could not downgrade to such version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU usage doubles when a project is running in the background
- Memory usage increases significantly when using Global Search
- [URP] Post-effects using UnsafePass in RenderGraph will stop working when "Anti Aliasing (MSAA)" is enabled
- UI Builders incorrectly informs about a circular dependency when the reference in the second UI Document is removed
- TextMeshPro Text is misaligned when it should align in the "flush" style
Resolution Note (fix version 1.0.X - Entities):
Fixed in 1.0, 1.1 and master