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Fixed-size Buffer values in debuggers are incorrect
Fixed-size Buffer elements in the Visual Studio and Rider attached Unity debuggers are incorrect, except for the first Buffer value ... Read more
The script encoding is chosen by System Locale setting instead of Unicod...
How to reproduce: 1. Create a new project 2. Create a new C# Script (Assets > Create > C# Script) 3. Open the newly created script 4... Read more
2022 02 20 TEST - 27
Steps 1 3 4 67 7 Read more
Visual Studio closes all scripts when deleting a script in the Unity Editor
Reproduction steps: 1. Create a new project 2. In the Project window create a new C# script and open it in Visual Studio 3. Navigat... Read more
Double clicking console log creates .sln file in version 11.00 instead o...
Reproduction steps: 1. Open attached project "ReproProject" 2. Open "SampleScene" Scene in the Scenes folder 3. Open Console Window ... Read more
[Visual Studio Editor] When double-clicking on a script, Visual Studio n...
When double-clicking on a console error, Visual Studio doesn't open on the line that's causing the error anymore. To reproduce: - d... Read more
Script opens with OS default ".cs" editor when the External Script Edito...
How to reproduce: 1. Set OS default ".cs" file opener to any basic text editor 2. Open the attached project "external_editor.zip" 3.... Read more
[Visual Studio Editor] Scripts opened in a newly created project are not...
How to reproduce: 1. Create a new project 2. Create a new C# script in the Project window 3. Open the script with Visual Studio 4. O... Read more
Errors in new URP related to VisualStudio package when opened in SafeMode
This issue reproduces only with new URP project (doesn't happen with new 3D, 2D URP, HDRP). Reproduces on: all versions starting 20... Read more
Framerate drops when attaching VS2019 or VS2022 debugger
How to reproduce: 1. Open the user's attached "sdna.zip" folder 2. Open the "Unity" project 3. Open the "GeneratedMap" Scene 4. Go t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used