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0
votes
Fixed

[Addressables] "Addressables.LoadSceneAsync" is not updated when an exce...

Package: Addressables

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Oct 24, 2019

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Version/s: 1.3.3

Reproduction steps: 1. Open "1193871" project 2. Rebuild Addressables 3. Enter Play mode Expected Result: Error log is thrown ("No ... Read more

0
votes
Fixed

[Addressables] A scripted object has a different serialization layout wh...

Package: Addressables

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Jan 30, 2019

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Version/s: 0.5.3

How to reproduce: 1. Open the repro project ("Case-1122461.zip") 2. Open the Addressable tab 3. Select AAS Profile to local 4. Build... Read more

2
votes
By Design

Initialize Synchronously locks the player

Package: Addressables

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Feb 12, 2024

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Version/s: 1.21.20, 2.1.0

*Steps to reproduce:* 1. Open attached project 2. Create a windows player build.  3. Start the build. The game will not sta... Read more

2
votes
Active

[Addressables] Addressables are not using a Custom AssetBundle Provider ...

Package: Addressables

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Feb 12, 2021

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Version/s: 1.17.17

Reproduction steps: 1. Open the attached project "AddressablesBug.zip" 2. Delete old AddressableAssetsData folder 3. Create Addressa... Read more

1
votes
Won't Fix

System.NullReferenceException when building an Addressables Group when u...

Package: Addressables

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Mar 31, 2023

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Version/s: 1.19.19

Reproduction steps: 1. Open the “DOTSWorkspace” Project 2. In the top menu select Window > Asset Management > Addresables > Groups 3... Read more

1
votes
Fixed

2022 02 20 TEST - 21

Package: Addressables

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Feb 20, 2022

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Version/s: 1.19.13

Steps r 5 5 6 7 7 Read more

1
votes
Fixed

"Check for content updates" doesn't work when "Include Addresses in Cata...

Package: Addressables

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Oct 06, 2022

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Version/s: 1.21.1

Reproduction steps: 1. Open the attached project 2. Open "Window -> Asset Management -> Addressables -> Groups" 3. Make a new bui... Read more

5
votes
Won't Fix

ODR files from the local path are not loaded when using Addressables

Package: Addressables

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Oct 25, 2023

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Version/s: 2.0.3

How to reproduce: 1. Open the attached “addressablesLoad.zip” project 2. Open the “ResourceManagerConfig.cs” file 3. Observe the ... Read more

0
votes
Fixed

Addressables Custom Build and Load Paths are set to NULL when reimportin...

Package: Addressables

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Aug 30, 2022

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Version/s: 1.21.8

Reproduction steps: # Open the user’s attached project # Select “Assets/AddressableAssetsData/AssetGroups/Default Local Group” ... Read more

0
votes
Fixed

Addressable Assets: After Releasing and calling Resources.UnloadUnusedAs...

Package: Addressables

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May 10, 2019

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Version/s: 0.8.6

How to reproduce: 1. Open the attached "AddressablesTest.zip" project 2. Open Window > Asset Management > Addressable Assets window ... Read more

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