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Fixed in 6000.0.65f1

Fixed in 6000.0.X, 6000.3.X, 6000.4.X, 6000.5.X, 6000.5.0a4

Votes

0

Found in

6000.0.64f1

6000.3.0f1

6000.4.0a5

6000.5.0a4

Issue ID

UUM-130122

Regression

No

[WebGPU] clearing 2d array texture only clears first slice

WebGPU

-

Steps to reproduce:

CommandBuffer cmd = new CommandBuffer();
RenderTargetIdentifier rtId = new RenderTargetIdentifier(arrayTexture, 0, CubemapFace.Unknown, RenderTargetIdentifier.AllDepthSlices);
cmd.SetRenderTarget(rtId);
cmd.ClearRenderTarget(false, true, clearColor * 0.5f);
Graphics.ExecuteCommandBuffer(cmd);
cmd.Release();

Actual results: 
Only the first array slice is cleared.

Expected results: 

All array slices are cleared.

Reproducible with versions: 

Not reproducible with versions: 

Can’t test with versions: 

Tested on (OS): 

Notes:

  •  
  1. Resolution Note (fix version 6000.5):

    WebGPU: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared.

  2. Resolution Note (fix version 6000.4):

    WebGPU: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared.

  3. Resolution Note (fix version 6000.3):

    WebGPU: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared.

  4. Resolution Note (fix version 6000.0):

    WebGPU: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared.

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