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Editor crashes when canceling building dialog when editor is compiling s...
To reproduce:1. Open attached project "CancelFBXimport.zip"2. Try building the project3. Cancel the build when editor starts compili... Read more
The TextureImporter's Apply button is not registered after changing the ...
How to reproduce:1. Open the attached "TilemapRepro.zip" Project2. Click on the "WallLow" Sprite3. Change the "Compression" Settings... Read more
Constructor IPEndpoint(IPAdress, int) throws an exception when using IPV...
Reproduction steps:1. Open Project from "FTP Test Project.zip"2. Build and Run the Project using IL2CPP and Development Build enable... Read more
[Android][Timeline] Animated UI Object gets wrong values in Animation wh...
Reproduction steps:1. Open "WrongAnimationTargetTimeline.zip" project2. Open "ASDF" scene and Enter Play mode3. Press the button and... Read more
Crash on Object_CUSTOM_GetName when trying to get Transform.name when pa...
How to reproduce:1. Open the "name_repro.zip" project2. Open the "SampleScene.unity" scene3. Press Play Actual result: Unity crashes... Read more
Closing Unity after building NavMesh surface results in the Editor freezing
How to reproduce:1. Open attached project "Island_Defenders_stripped.zip" and scene "Game"2. In Hierarchy window, select "Terrain" o... Read more
UIElements - Slider SetValueWithoutNotify doesn't update the slider's vi...
BaseSlider ovverrides the value property but not SetValueWithoutNotify, so calling it doesn't clamp the value and doesn't update the... Read more
Rect Transform Anchors arrow icon doesn't collapse section in Inspector ...
How to reproduce:1. Create a new project2. Create Image Game Object (GameObject -> UI -> Image)3. Click on the arrow icon next... Read more
[LWRP] _NormalMap Secondary Texture is streched to AtlasSize when Atlas ...
How to reproduce:1. Open the attached project("Normal_Stretch")2. Go to Scenes > SampleScene3. Enter Play Mode Expected result: T... Read more
Editor can be undersized below limit when in Play mode
How to reproduce:1. Create a new project or open an existing one2. Open the Game window3. Resize the Editor to the smallest possible... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS