Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.2.0a11
2019.2.0b7
2019.3.0a1
Issue ID
1167829
Regression
No
[LWRP] _NormalMap Secondary Texture is streched to AtlasSize when Atlas Texture size is larger than Normal Map texture size
How to reproduce:
1. Open the attached project("Normal_Stretch")
2. Go to Scenes > SampleScene
3. Enter Play Mode
Expected result: The sprite's Normal Map is sized according to Sprite's size
Actual result: The sprite's Normal Map is larger than Sprite
Reproducible with: 2019.2.0b9(LWRP 6.7.1), 2019.3.0a9(LWRP 6.9.0)
Notes:
- Required 2D Renderer feature was introduced in 6.6.0 LWRP version, however, the publicly available version with this feature is 6.7.1.
- Couldn't test on 2019.2.0a1 - 2019.2.0a10 as while using 6.7.1 LWRP version "The type or namespace name 'TypeCache' does not exist in the namespace 'UnityEditor'" error was thrown
- 6.7.1 version became supported in 2019.2 versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note (fix version 2020.2):
A fix for this issue will be available on Unity 2020.2.0a5 and above