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[LWRP] Unlit image is created in a Sprite Texture when LWRP default spri...
Steps to reproduce:1. Open QA attached project "case_1168255-TheGameRoom.zip"2. Open the scene3. Notice there is a mirrored duplicat... Read more
Sub Emitter created Particle Systems Rotation is inconsistent when rotat...
How to reproduce:1. Download and open the attached project "1168251.zip"2. Select the Particle System GameObject in the Hierarchy wi... Read more
[Linux] Crash while trying to add a mesh collider to a prefab
To reproduce:1) Open attached project2) Find prefabs which start with "PlatformZ..."3) Try adding "Mesh Collider" component to them ... Read more
[TextMeshPro] Changes in Background in TMP text when hovering mouse in I...
Changes in Background in TMP text when hovering the mouse in Inspector FieldSteps to Reproduce: 1. Create a new Project2. Window >... Read more
[Regression] Profile Analyzer throws constant NullReference errors and a...
How to reproduce:1. Create a new project2. Add the Profiler Analyzer window3. Enter Play Mode4. Open the Profiler Window5. Observe t... Read more
Texture2D has distorted colors when JPG files are attached to Texture2D ...
Steps to reproduce:1. Open users attached project "Test.zip"2. Open "Main.scene"3. Enter Play Mode4. Use "Scale" of the Game View to... Read more
GL.Vertex3 coordinates are distorted creating 1 pixel gap when using GUI...
Steps to reproduce:1. Open users attached project "Test.zip"2. Open "SampleScene"3. Enter Play mode4. In the top of Game window use ... Read more
Opening Quick Search when Scene contains GameObjects with system illegal...
How to reproduce:1. Open user-submitted project (New Unity Project.zip)2. See that the Quick Search bug scene contains GameObjects w... Read more
Missing virtual modifier on ProcessTouchPress() in StandaloneInputModule
How to reproduce:1. Open the attached "OverrideBug.zip" project2. Inspect the Console Expected results: There are no console errorsA... Read more
GUI.DrawTexture() is too bright/washed out when "Color Space" is set to ...
How to reproduce:1. Open attached project "Test.zip" and scene "SampleScene"2. Make sure that "Edit" -> "Project Settings" -> ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS