Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.0.1
Issue ID
1168233
Regression
No
[TextMeshPro] Changes in Background in TMP text when hovering mouse in Inspector Field
Changes in Background in TMP text when hovering the mouse in Inspector Field
Steps to Reproduce:
1. Create a new Project
2. Window > TextMeshPro > Import TMP Essential resources
3. Window > TextMeshPro > Import TMP Example and Extra
4. Open Scene - Project Window > Assets > TextMeshPro > Scenes > Sunny Days Example
5. Select Hierarchy > Canvas > TextMeshPro Text
6. Hover mouse in Inspector Window
Expected Result: Nothing should change in the Text in the Game View
Actual Result: Background changes as the mouse hovers in the Inspector Window
Reproducible in: 2019.3.0a9, 2019.2.0b9, 2019.1.0f2, 2018.3.0f2
Environment: Mac 10.14 and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
Resolution Note:
This is normal behavior in the Unity Editor. As focus is regained by the text object inspector, the time and frame count gets updated and since the shader uses time to animate the cycling / position of the texture on the face of the text, each time tick causes the animation to progress / change.