Search Issue Tracker
By Design
Votes
0
Found in [Package]
2.0.1
Issue ID
1168233
Regression
No
[TextMeshPro] Changes in Background in TMP text when hovering mouse in Inspector Field
Changes in Background in TMP text when hovering the mouse in Inspector Field
Steps to Reproduce:
1. Create a new Project
2. Window > TextMeshPro > Import TMP Essential resources
3. Window > TextMeshPro > Import TMP Example and Extra
4. Open Scene - Project Window > Assets > TextMeshPro > Scenes > Sunny Days Example
5. Select Hierarchy > Canvas > TextMeshPro Text
6. Hover mouse in Inspector Window
Expected Result: Nothing should change in the Text in the Game View
Actual Result: Background changes as the mouse hovers in the Inspector Window
Reproducible in: 2019.3.0a9, 2019.2.0b9, 2019.1.0f2, 2018.3.0f2
Environment: Mac 10.14 and Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
Resolution Note:
This is normal behavior in the Unity Editor. As focus is regained by the text object inspector, the time and frame count gets updated and since the shader uses time to animate the cycling / position of the texture on the face of the text, each time tick causes the animation to progress / change.