Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
6.7.1
Issue ID
1168255
Regression
No
[LWRP] Unlit image is created in a Sprite Texture when LWRP default sprite shader is used
Steps to reproduce:
1. Open QA attached project "case_1168255-TheGameRoom.zip"
2. Open the scene
3. Notice there is a mirrored duplication of the sprite
See attached image in comment.
Reproducible with: 2019.2.0b7(6.7.1), 2019.3.0a8(6.7.1), 2019.3.0a9(6.9.0), 2019.3.0a9(7.0.0 universal)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Resolution Note:
The Screen Space - Overlay Render Mode of the Canvas component isn't designed to work with Scriptable Render Pipelines. If you want your UI elements to be lit by 2D lights, you'll need to use the Screen Space - Camera or the World Space Render Mode.