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[IMGUI] "Show" button text is clipping from "Compiled code" Dropdown of ...
"Show" button text is clipping from "Compiled code" Dropdown of Shader Import Settings Steps to repro:1. Create a new project2. Proj... Read more
Unable to switch to different material on selecting another material fro...
Unable to switch the material from Asset selector window when reassigning any material to the sprite Steps to Reproduce: 1. Create a... Read more
SceneManager.LoadScene() executed on PlayableDirector.stopped event when...
How to reproduce:1. Open user-submitted project (TestProject)2. Open the SampleScene3. Enter Play Mode4. Exit Play Mode Expected res... Read more
Warnings about properties of additional lights are thrown on the first t...
To reproduce:1. Create a new project with Universal RP template;2. Upgrade it to Universal RP package 7.1.1;3. Observe the console. ... Read more
Unresponsive front facing UI fields with specific rotations when using W...
How to reproduce:1. Open attached project "Bug Canvas backface.zip" and scene "scene"2. Enter Play mode3. In Game view, press and ob... Read more
[IL2CPP] x86 Player craches when an calling a native plug-in
Steps to reproduce:1. Download attached project2. Build a Standalone player- Target Platform: Windows- Architecture: x86- Scripting ... Read more
Memory leak when sending UnityWebRequests
How to reproduce:1. Open the "WebRequest_Leak.zip" project2. Open the "SampleScene.unity" scene3. Enter Play Mode4. Press the "Butto... Read more
Android apk Build succeeds while Build and Run does not, although same e...
To reproduce:1. Open the user's attached project2. Attempt to Build an Andoird apk3. After the build succeeds, attempt to Build and ... Read more
The warning of "Component of type GUI Layer is no longer available in Un...
To reproduce:1. Open attached project2. Try to pen Menu scene3. Check console Actual result: Upgrading a project with a GUI Layer pr... Read more
[iOS 13.0] Rotations around Device Y-axis does not work when rotating a ...
The API for the Gyroscope doesn't work correctly in current (Beta) versions of iOS 13 and iPadOS 13. Running the same code on iOS 12... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS