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Duplicate
Votes
7
Found in
2018.4.0f1
2018.4.6f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1178001
Regression
No
SceneManager.LoadScene() executed on PlayableDirector.stopped event when exiting Play Mode leaves an unremovable loading scene
How to reproduce:
1. Open user-submitted project (TestProject)
2. Open the SampleScene
3. Enter Play Mode
4. Exit Play Mode
Expected result: no additional scenes are left loading in the Hierarchy window
Actual result: a duplicate Sample Scene (is loading) is left in the Hierarchy window; it cannot be removed via the right-click menu
Reproducible with: 2018.4.7f1, 2019.2.2f1, 2019.3.0b1, 2020.1.0a1
Could not test with: 2017.4.32f1(PlayableDirector.stopped event not implemented)
Notes:
Generating Lighting(either manually or after restarting the project with 'Auto Generate' enabled) while there's an 'is loading' scene in the Hierarchy crashes the Editor
-
DRRosen3
Dec 08, 2021 02:17
This is not a duplicate problem. The original (linked) problem talks about the editor crashing when trying to Build while the duplicate scene (that [is loading]) exists. This problem is addressing the fact that the "Scene" (is loading) is created at all. This still occurs in 2021.1.22f1. Please reopen this Issue and resolve it.
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comey7
May 08, 2021 11:20
Is this the solution?
Reproducible with: 2018.4.7f1, 2019.2.2f1, 2019.3.0b1, 2020.1.0a1
Could not test with: 2017.4.32f1(PlayableDirector.stopped event not implemented) -
craftercis
Sep 18, 2020 16:24
I got this problem after exporting my game to my mobile. I pulled the cable out too early as a result, Unity crashed.
I restarted Unity and then this bug appeared.
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This is a duplicate of issue #1266194