Search Issue Tracker

Duplicate

Votes

7

Found in

2018.4.0f1

2018.4.6f1

2019.2.0a1

2019.3.0a1

2020.1.0a1

Issue ID

1178001

Regression

No

SceneManager.LoadScene() executed on PlayableDirector.stopped event when exiting Play Mode leaves an unremovable loading scene

Scene Management

-

How to reproduce:
1. Open user-submitted project (TestProject)
2. Open the SampleScene
3. Enter Play Mode
4. Exit Play Mode

Expected result: no additional scenes are left loading in the Hierarchy window
Actual result: a duplicate Sample Scene (is loading) is left in the Hierarchy window; it cannot be removed via the right-click menu

Reproducible with: 2018.4.7f1, 2019.2.2f1, 2019.3.0b1, 2020.1.0a1
Could not test with: 2017.4.32f1(PlayableDirector.stopped event not implemented)

Notes:
Generating Lighting(either manually or after restarting the project with 'Auto Generate' enabled) while there's an 'is loading' scene in the Hierarchy crashes the Editor

Comments (3)

  1. DRRosen3

    Dec 08, 2021 02:17

    This is not a duplicate problem. The original (linked) problem talks about the editor crashing when trying to Build while the duplicate scene (that [is loading]) exists. This problem is addressing the fact that the "Scene" (is loading) is created at all. This still occurs in 2021.1.22f1. Please reopen this Issue and resolve it.

  2. comey7

    May 08, 2021 11:20

    Is this the solution?
    Reproducible with: 2018.4.7f1, 2019.2.2f1, 2019.3.0b1, 2020.1.0a1
    Could not test with: 2017.4.32f1(PlayableDirector.stopped event not implemented)

  3. craftercis

    Sep 18, 2020 16:24

    I got this problem after exporting my game to my mobile. I pulled the cable out too early as a result, Unity crashed.

    I restarted Unity and then this bug appeared.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.