Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a1
2019.1.0a1
2019.1.13f1
2019.2.0a1
2019.3.0a1
Issue ID
1177942
Regression
No
[IL2CPP] x86 Player craches when an calling a native plug-in
Steps to reproduce:
1. Download attached project
2. Build a Standalone player
- Target Platform: Windows
- Architecture: x86
- Scripting Backend: IL2CPP
3. Launch player
Actual results: Player crashes on launch
Reproduced with: 2020.1.0a1, 2019.3.0b2, 2019.2.3f1, 2018.4.8f1
Note:
- Not reproducible with mono backend Architecture: x86_64, x86
- Not reproducible with IL2CPP Architecture x86_64
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The calling convention must be set to cdecl for this native code.