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[IMGUI] Animation keyframe scale overlaps with cogwheel
Animation keyframe scale overlaps with cogwheel (settings icon) when no other Animation clip is available in the project. Steps to r... Read more
Dots Physics RayCast does not detect collision when using from float.MAX...
To reproduce:1. Open attached project ("case_1180155-Raycast")2. Attach "Test" script from Assets to "Directional Light" object in H... Read more
Crash when using Animator.Rebind() after destroying AnimatorControllerPl...
How to reproduce:1. Open the attached project("Animator_Crash")2. In the Hierarchy select "ToonSoldier_demo"3. In the Inspector, ena... Read more
[Profiler] The CPU Profiler -> Hierarchy view's "Show Calls" view does n...
Steps to Reproduce:1. Add the Test.cs file to an Empty project and attach the component to something in the scene.2. Run the game wi... Read more
[Linux] Hovering over package manager buttons also hovers over scene/gam...
To reproduce:1) Create a new project2) Open Package Manager3) Hover over top bar buttons/tab of Package Manager window (hovering ove... Read more
Editor scripts don't recompile after Platform switch
Reproduction steps:1. Open "SwitchPlatformScriptIssue-2019.3.0b1.zip" project2. Open "Test Menu" and see "Run Windows"3. Switch Plat... Read more
[WebGL] Some AudioClips cannot be decompressed on builds when loaded fro...
How to reproduce:1. Open the attached project ("case_1180101-TestBgmAssetBundle.zip")2. Open the repro scene ("SampleScene")3. Switc... Read more
Applying vertex stream layout to a particle system does not work in Pref...
How to reproduce:1. Open the attached "VertexStreamsPrefab.zip" project2. In the Project window, open the "Rain" prefab3. In the Ins... Read more
[HDRP] HDR becomes disabled when Cameras in the Scene don't have the sam...
Steps to reproduce:1. Open user's attached project "Overlaid_Camera_Built-in_Render_Pipeline.zip"2. Open "SampleScene"3. To see the ... Read more
Editor spits Internal Errors when loading Scene asset with AssetDatabase...
How to reproduce:1. Open the attached "BugReports1.zip" Project2. Click on Example > ReadObjectsBug3. Drag the "SampleScene.unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS