Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
preview - 5.16.1)
Issue ID
1180070
Regression
No
[HDRP] HDR becomes disabled when Cameras in the Scene don't have the same Values on Viewport Rect H or W variables
Steps to reproduce:
1. Open user's attached project "Overlaid_Camera_Built-in_Render_Pipeline.zip"
2. Open "SampleScene"
3. To see the issue better focus on Game window
4. In the Hierarchy window select "Overlay Camera"
5. In the Inspector the HDR "Use Graphics Settings"
6, Do the same with "Main Camera"
7. Change the Viewport Rect W or H value to anything but 1
8. Notice the Game view
Expected results: Inconsistent Viewport Rect between an Overlaying Camera the Main Camera has no effect on HDR
Actual results: Inconsistent Viewport Rect between an Overlaying Camera the Main Camera turns off the HDR effect
Reproducible with: 2019.1.14f1(preview - 5.16.1), 2019.2.4f1(preview - 6.9.1), 2019.3.0b2(7.0.1)
Not Reproducible with: 2018.4.8f1, (4.10.0 - preview)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment