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[HDRP] Editor crashes after leaving Play mode, using HDRP and calling Gr...
How to reproduce:1. Create a HDRP template project and open "SampleScene" (URP or LWRP does not reproduce the issue)2. Import attach... Read more
[IL2CPP] CultureInfo.DateTimeFormat.DayNames returns an array with extra...
To reproduce:1. Open attached project2. Build and run to Android device with IL2CPP background3. Connect the phone to editor console... Read more
An object created via "Create Empty Child" of Hierarchy panel in Prefab ...
How to reproduce:1. Open attached project "CreateChildInPrefabMode.zip"2. In Project window, open "Assets" -> "Parent" prefab3. I... Read more
[ShaderGraph] Setting texture to None does not update texture in the pre...
If you have a texture attached to a node in a shader graph, setting the texture to 'None' will not update the preview in the node. R... Read more
[Dots.Transport] Writing to internalProcessBuffer makes data pollution a...
To reproduce:1) Open the attached project and scene2) Turn off Burst compilation3) Play it4) (For older versions) Stop it Result: It... Read more
[HDRP] Box light's shadow flicker at certain camera angles
Steps to reproduce:1) Open attached scene2) Upgrade the project to HDRP3) Attached project updated with serialized camera position. ... Read more
[VCS] Version Control window could use a search field to filter down con...
The contents of outgoing/incoming lists in Version Control window can be fairly long at times. Would be useful to have a search fiel... Read more
[VCS] Importing .unitypackage with version control enabled fails
Steps to reproduce: 1. Create new project in perforce workspace2. In editor, connect to perforce server3. Import 2D Game kit from as... Read more
Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more
Hash128.Parse throws an Exception when running in a thread other than th...
To reproduce: 1. Download attached "Repro_Hash128_Parse.zip" project and open in Unity2. Open "SampleScene"3. Select "Hash128" gameO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS