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Asset will return null even if that Asset exists when calling Resources....
How to reproduce:1. Open the attached project in editor.2. Notice the error log "EditorInit could not get the TestScriptable asset" ... Read more
Material references are missing when converting a MeshRenderer to a Skin...
How to reproduce:1. Open attached project2. Open Assets->Scenes->head_hair_issue.scene3. Go to heads_hair -> bounty_hunter_... Read more
Lag on expanding annotation
Lag when expanding component with annotations. The annotations are refreshed every time a type is not found in the annotation cache,... Read more
SpriteAtlas ignores sRGB setting when in Play mode
Reproduction steps:1. Open the attached project named Case_11869252. Open the "TestScene"3. Enter Play mode4. Zoom in to Sprite in t... Read more
Scripts compile with wrong standard libraries on first import
Repro steps:1. Download the attached project and delete the Library folder2. Open the project in Unity3. Observe the Console Actual:... Read more
Look-up textures shows different results than post-processing package wh...
How to reproduce:1. Open attached project ("URPR1.zip")2. Open Project Settings window (Edit->Project Settings...)3. In Project S... Read more
Crash on FindActiveTransformWithPathIm when using transform.SetAsLastSib...
Steps to reproduce:1. Open the attached project (1186891.zip)2. Open the "SampleScene"3. Enter the Play Mode4. Exit the Play Mode Re... Read more
[IMGUI] Expand icon for "On Demand Remap" Property doesn't work
"On Demand Remap" expand icon in "Materials" property under Import Settings is not getting clicked. refer attached video. Steps to r... Read more
Sprite Atlas stored hash changes when atlas is built on a different machine
To reproduce:1) Open the attached project and scene2) Select Atlas in the project browser3) Change inspector to Debug, and check the... Read more
[HDRP] Material upgrader breaks standard transparent materials
Version tested: 2020.1.0a5 + 7.0.1 Steps to reproduce:1) Open attached scene or create an empty standard pipeline project along with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS