Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.6f1
2019.3.0a1
2020.1.0a1
Issue ID
1186925
Regression
No
SpriteAtlas ignores sRGB setting when in Play mode
Reproduction steps:
1. Open the attached project named Case_1186925
2. Open the "TestScene"
3. Enter Play mode
4. Zoom in to Sprite in the center of the screen for better visibility
4. Start pressing '1' and '2' keys to alternate between packed and single sRGB sprites
Expected result: Both packed and non-packed sRGB sprites appear the same
Actual result: The sRGB sprite that was packed with Sprite Atlas is rendered as if the Sprite Atlas "sRGB" setting is disabled
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.9f1, 2019.3.0b7, 2020.1.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment