Search Issue Tracker
Fixed in 7.1.3
Votes
0
Found in [Package]
7.0.1
Issue ID
1186874
Regression
No
[HDRP] Material upgrader breaks standard transparent materials
Version tested: 2020.1.0a5 + 7.0.1
Steps to reproduce:
1) Open attached scene or create an empty standard pipeline project along with any transparent standard material
2) Open Package Manager and install HDRP
3) Run Render Pipeline -> HDRP Wizard and click Fix All
4) Run Edit -> Render Pipeline -> Upgrade Project Materials to HDRP Materials
5) Observe that upgraded material stopped being transparent and changing its alpha values does not affect anything
Expected result: converted HD Lit material should act like normal transparent material
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment