Search Issue Tracker
Checking the 'Disable Unity Audio' checkbox breaks the Playable Graph wi...
How to reproduce:1. Open user-submitted project (GraphTest), SampleScene2. Open the Project Settings window3. In the Audio section c... Read more
Slider becomes light cyan when it is disabled
How to reproduce:1. Open the attached project("Slider_Visual")2. Select the "sprite" in the Assets3. Observe "Aniso Level" slider Ex... Read more
[2019.3] Letters like g/y/j are cut off at the bottom when displayed in ...
How to reproduce:1. Create and open a new project2. In the Hierarchy window select 'Main Camera'3. In the Inspector window rename it... Read more
[VR] Both cameras are rendering half of each eyes view when using SetSte...
How to reproduce:1. Open user's attached project2. Open player settings and change stereo rendering mode to "Single Pass"3. Enter th... Read more
[HDRP] Selecting multiple HDRP decal prefabs causes editor to crash with...
Steps to reproduce:1. Open user attached project2. Select all prefabs in "Assets\AsdfStyle\FromSnapsBuried" by shift-clicking first ... Read more
[UIElements] No visuals on some android devices
Build the Rayscape game for Android and launch it on a Nexus 5X (or other device).Expected result: "Rayscape" should be displayed wh... Read more
Crash when dragging an Asset imported using ScriptedImporter which attac...
How to reproduce:1. Open the attached project("case_1187558")2. Drag the "Test" asset from the Assets to the Scene Reproducible with... Read more
GameObjects and previews of materials flicker when a directional light i...
How to reproduce:1. Create and open a new project with HDRP2. Create a cube gameObject3. Make sure that scene lighting is enabled an... Read more
[Device Simulator] Setting Color Space to Linear the Device Simulator wi...
To reproduce:1. Create a new project2. Make sure that Color Space in Player Settings is set to Linear3. Install Device Simulator pac... Read more
Selecting clips through playhead in a timeline with 30+ tracks throws a ...
How to reproduce:1. Open the attached "TimelineNRE.zip" project and open "SampleScene"2. Open the "Main CameraTimeline.playable" in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS