Search Issue Tracker
By Design
Votes
1
Found in
2017.4
2018.4
2019.2
2019.2.6f1
2019.3
2020.1
Issue ID
1187683
Regression
No
[VR] Both cameras are rendering half of each eyes view when using SetStereoViewMatrix and Single Pass Stereo Rendering Mode
How to reproduce:
1. Open user's attached project
2. Open player settings and change stereo rendering mode to "Single Pass"
3. Enter the play mode
Expected result: Both eyes render their sides
Actual result: Both eyes get half of each other's view
Reproducible with: 2017.4.33f1, 2018.4.11f1, 2019.2.11f1, 2019.3.0b7, 2020.1.0a9
Note: Not reproducible with Single-pass Instanced or Multi-pass settings
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment