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Updating the Rider package to version 1.1.1 throws inaccessibility due t...
How to reproduce:1. Create a new Unity project2. Update the Rider package to version 1.1.1 Expected result: no errors are thrownActu... Read more
[Unity Physics] InvalidOperationException: The previously scheduled job ...
How to reproduce:1. Open attached project "hmh_test_terrain.zip" and scene "main"2. Enter Play mode (and clear Errors in Console win... Read more
[State Machine] Animator's Sub-State Machine transitions added to Base L...
How to reproduce:1. Open the attached user's 'AnimTransitionBug.zip' project2. Open Assets -> Content -> Characters -> Play... Read more
ShaderGraph with PBR Master node in Universal RP is disoriented and does...
To reproduce:1. Open the attached project;2. Open "repro" scene;3. Enter Playmode;4. Press button on top to switch between Universal... Read more
Universal RP Lit Shader is flickering on Entities when SRP Batcher is en...
To reproduce:1. Open the attached project;2. Open "repro" scene;3. Enter Playmode;4. Press button on top to switch between Universal... Read more
[HDRP] Broken fog
Version tested: 2020.1.0a7 + 8.0.0 (HDRP/staging) Steps to reproduce:1) Create an empty 3D project2) Import HDRP packages from the s... Read more
[SerializeField] UnityEvent generic type can not be resolved when using ...
1) Add component UnityEventBug to a GameObject2) Notice that the SerializeField field does not have a type argument.3) Interact with... Read more
OnTriggerExit/Enter methods are called when toggle isKinematic on/off
How to reproduce:1. Open the attached "1188953-isKinematic-issue.zip" project2. Open "SampleScene" Scene3. Enter Play mode4. Select ... Read more
[Metal] Semaphore.WaitForSignal goes up to 300ms when zooming in on a pr...
Steps to reproduce:1. Open attached "ZoomInBug.zip" project2. Open "Workshop set" prefab and zoom into it Expected result: Editor do... Read more
[Hub] displays same icons for Windows Il2cpp and UWP build support under...
Hub displays same icons for Windows Il2cpp and UWP build support under Installs. Refer the attached video Steps to reproduce:1) Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS