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[Input System] Empty part binding on composite causes subsequent parts t...
Repro: 1. Create an input action with a Vector2 composite.2. Bind "Up" to "W", "Left" to "A", and "Right" to "D".3. Do NOT bind "Dow... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
[Input System] Mouse delta values in uGUI are different between old and ...
The PointerEventData.delta values passed to IBeginDragHandler, IDragHandler, and IDragEndHandler on uGUI elements differ when using ... Read more
CopyTexture_Slice_AllMips crash when copying a compressed Texture2D to a...
Steps to reproduce:1. Open supplied project2. Build and run on Win-Standalone3. Press one of two red buttons at the top Reproduced i... Read more
[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset.2. Open the asset in t... Read more
[Input System] Action with no bindings in one scheme remains disabled in...
1. Create an .inputactions asset and add an action map to it.2. Add a control scheme for keyboard&mouse and a control scheme for... Read more
[Input System] Compile errors when using C# keywords as action names
When using "Generate C# Class" on an .inputaction asset, giving an action a name that is also a C# keyword will lead to a compile er... Read more
[InputSystem] Error when vJoy is installed
Platform: Windows Repro: 1. Install vJoy (http://vjoystick.sourceforge.net/site/)2. Launch Unity3. Observe error in console. ```Coul... Read more
Secondary Unity instance writes EditorInstance.json when starting the Ed...
Steps to reproduce:1. Create an empty unity project.2. Create Material in Assets folder - This will spawn the worker process once yo... Read more
Global Illumination Draw Modes in scene view don't display Generated Lig...
How to reproduce:1. Open attached project ("ReproLightmap.zip")2. Open SampleScene scene3. In the Scene window at the top-left corne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS