Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0-preview
Issue ID
1189879
Regression
No
[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset.
2. Open the asset in the action editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note:
Not possible to fix in the current state, because Editor relies on "ObjectNames.NicifyVariableName" to convert composite type into default name, e.g. "1DAxis" into "1D Axis" that is seen in input action asset editor.