Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0-preview
Issue ID
1189879
Regression
No
[Input System] Using AddCompositeBinding does not set name of binding
1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset.
2. Open the asset in the action editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector's custom tooltip is displayed incorrectly when the name is truncated in UI toolkit
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
Resolution Note:
Not possible to fix in the current state, because Editor relies on "ObjectNames.NicifyVariableName" to convert composite type into default name, e.g. "1DAxis" into "1D Axis" that is seen in input action asset editor.