Search Issue Tracker
Fixed in 1.0.0-preview.2
Votes
0
Found in [Package]
1.0-preview
Issue ID
1189861
Regression
No
[Input System] Compile errors when using C# keywords as action names
When using "Generate C# Class" on an .inputaction asset, giving an action a name that is also a C# keyword will lead to a compile error.
Repro:
1. Create .inputactions asset
2. Add an action map and an action called "return"
3. Save the asset
4. Enable "Generate C# Class" in the importer settings and hit Apply
5. Observe compile error after Unity has finished importing
The problem is that we properly escape uses of action and action map names on properties (e.g. "@return") but do not do so in some other pieces of the generated code.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Performance Markers Search window shows an empty entry in the list
- Enabling Deep Profiling in Performance Markers Search window breaks Inspector panel buttons when navigating through the marker items
- Dragging selector from selector row background shows preview but does not apply class in UI Builder
- An "InvalidOperationException" error is thrown when TryRemoveItem is used with rebuildTree set to false
- Build fails with IL2CPP error when building on Android platform in a specific project
Add comment